Everything
about Mastering
masterer of the universe - by Paolo
De Gregorio
Mark from Engine
Room Audio has been mastering records in the Big
Apple for more than 12 years, witnessing the analogue
to digital revolution and various NYC scene waves.
We asked him a few questions about the art he masters,
something not many emerging musicians are familiar
with....
Mastering is a sort of "lost art" not many emerging
musicians fully understand. What's its function and
why should records be mastered?
Mastering is such an important part
of making a record sound “like a record.”
Now that I’ve been doing it for so long, I’m
kind of amazed to recall that at one point I didn’t
understand (and couldn’t hear) its impact. Some
of the sonic issues that we deal with in mastering
are issues that musicians don’t normally deal
with in the course of writing and performing a song,
or even recording it. On some level it requires a
different way of thinking about and listening to music.
Although I don’t think it’s really all
that difficult to do, I think that unless they have
been through the process, musicians may not really
understand what Mastering Engineers are doing. I’m
sure the fact that many Mastering Engineers discourage
clients from even coming to the sessions doesn’t
help! What the hell are they doing in there anyway?
Of course, at Engine Room Audio, we encourage our
clients to come, sit down, have some coffee or whatever,
and discuss.
Broadly speaking, Mastering has four basic functions:
First, we want to take care of all
the basic housecleaning / organization of the different
songs into a record. Did you bring your bag of CDR’s
or your hand-truck of 1/2” tapes? Have you chosen
mixes? What is the sequence of the songs, what kind
of spacing do you want between them (if you think
all songs have 2 seconds between them you haven’t
been listening close enough!), are they all the same
perceived volume? Do you even want them to be the
same volume anyway? Some of these things are artistic
choices, some are just minutia, but they make up the
framework of the record.
Second, we want to take care of any
problems the material may have. These days, a lot
of people are making records in places that you wouldn’t
expect, at first, to be recording studios; kitchens,
bedrooms, U-Store-it, you name it. Most of these places
do not have the best sonic characteristics; standing
waves, nodes, modes, too live, too dead, slap off
the walls, again you name it. It’s a long list.
The net effect is that very often people’s mixes
don’t have the same amount of low-end, or high-end or whatever, that they think is there. A “real” Mastering Engineer with their tuned room is going to be able to hear
this stuff and, hopefully, correct it. (By the way,
don’t get the idea that the big expensive control
rooms are perfect in this regard either, there is
a reason they call it a “mastering lab.”
It’s difficult and expensive to build a room
that is truly “flat.” Experienced producers,
by and large, wouldn’t dream of mastering a
record in the same room it was mixed).
Other problems
that may occur are editing issues or clicks and pops that may be in the mixes. Because most mastering platforms
have a higher degree of resolution and mathematical
precision than Pro-Tools or Logic or whatever, people
will often also leave the “creative” edits
to the Mastering
Engineer: “We want the intro from mix four,
the first verse from mix 3, and every chorus from
mix 17…”. Cleaning up the beginning of
tracks and getting the fades right are also examples
of edits that the Mastering Engineer may do.
Third, there is a certain amount
of improvement or “sweetening” that the Mastering Engineer may be able to do. Mastering Labs are generally equipped
with a variety of high-end E.Q.’s and Compressors
and other specialized gear that the Mastering Engineer
can use to make your record sound better. Most well
recorded albums will be sonically improved by mastering.
Most of the time, records leave our mastering lab
sounding bigger, more open, louder and more sort of
“3D.”
Last but not least, the Mastering
Engineer is responsible for delivering a “Master”
that will be master copy of all the copies that your
legions of fans will end up with in their CD changer
or their iPod or whatever. There are a couple of aspects
of this task that may not be immediately obvious.
One of the things we want to end up with at the end
of the session is a technically acceptable master
that has virtually no bler (inaudible) errors on it,
meets the Red Book Standard so that it will behave
the way you want it behave in people’s CD players (i.e. has ID numbers that make sense), and will pass
the Eclipse test so that a Glass Master can be made
from it in order to stamp quality copies. Although
most people have little reason to care, there is actually
a difference between an Audio CD (Red Book Standard),
and a CD that will play audio (the kind you burn from
your computer from iTunes or Toast). [see side bar for a more in depth description]
Mastering is about working
on a track that is already mixed down to stereo; what
can be changed at this stage?
A Mastering Engineer is going to
be working with the overall sound of the final mix.
In mastering we can work with the EQ structure of
the mix. We can work with the dynamic range of the
mix and we can work with the “spatial”
quality of the mix. It may sound like a short list,
but those three things can drastically affect the
way the song comes across. By manipulating those variables
we can make a mix more punchy, give it more air, give
it more presence, make it more open sounding, make
it warmer, or whatever other sonic attributes a song
needs to give it the best chance to be a great song.
How long "should"
it take to master a full-length album and what are
the main processes involved in this?
It can vary depending on the project.
The long estimate would be that if I am dealing with
a record that is coming into the mastering session
as high resolution files (24 bit and a sample rate
of anything other than 44.1) For this kind of project
I usually tell people to estimate about an hour a
song, “all-in.”. This would include the
time spent doing sample rate conversions and dithering
down to 16 bit, and the output of the Red Book Standard
Master (which has to be output in real time). Dithering
and Sample Rate conversion are functions that you
kinda’ want to leave to the mastering engineer.
The odds are very high that the dithers and sample
rate converters that they have in the mastering lab
are going to be better than yours, so it’s part
of the process if you record using higher sample rates.
I obviously have done projects more quickly than an
hour a song, but I wouldn’t expect that you
are going to be able to do an entire record in four
hours. We have a great “indie” rate at
Engine Room and we also offer some great package “all-in”
project rate deals.
Since the advent of home
recording, did you notice any change in the average
quality of the recordings you get to master?
Well, some of the crazy shit people
will do in their bedrooms is pretty cool! I would
say from an artistic perspective, things have gotten
better overall because people have the time to try
things. From a sonic perspective though, things have
been not so great. I do think the pendulum is starting
to swing the other way again. Lo-Fi has its place,
but people are starting to realize that good sounding
records are cool as well. There can be cool things
that happen with that kind of “make a record
in our kitchen” recording, but there is something
to be said for having a producer, an engineer, and
rooms with equipment that people have spent time on
with the express purpose of getting great sounds.
What are the main problems
you experience when working on home-recorded tracks?
Are there any tips you would give to our home recording
readers?
The biggest problem for sure is that
the culture of home recording has sort of forgotten,
or perhaps never knew, the true function of mastering
when it comes to making a great sounding record. I
see files all the time where people have obviously
been “Mixing For Volume.” Do yourself
a favor and let the Mastering Engineer (even if that
Mastering Engineer is you) worry about how “loud”
or “bangin’” or “pumpin”
or whatever your tracks are. When you are mixing,
try to get a good balance between the instruments,
try to get the track to be as exciting or interesting
as it can from a musical perspective, and let the
mastering process be the stage where it gets loud,
if loud is what you want. The records that end up
being super present and big almost always come into
the mastering room with five or six db of headroom
in the stereo mixes. Generally speaking, the Mastering
Engineers are the masters of dynamic range manipulation,
and therefore the masters of clean, powerful loudness.
Are there different ways
of mastering for different medias? What different
elements need to be emphasized when mastering for
radio, home stereos or clubs?
The one remaining delivery medium
that has different “rules” is vinyl. The
dynamic range of vinyl is quite a bit smaller than
digital mediums, and the “available” dynamic
range actually changes even within one vinyl record
(the closer to the center of the disc the more compressed
the program material has to be to be playable). As
far as playback environments, the goals that you shoot
for when mastering a record are pretty much the same
from one to another. The same set of objectives that
make a record sound great on the radio are going to
work in the clubs or on your stereo as well because
those mediums have found individual ways to push the
elements that work for them. If you push the low-end
of a dance record because you want it to sound "bangin’
in the clubs,” when you actually get to the
club with that record, it’s not going to be
playable because they have already pushed the low-end
so much to get the “club sound” going
actually in the club. They have adapted to what the
mastering engineers are outputting. That points out
another reason for going to a Mastering Engineer,
the experience that they have with knowing what is
in the “acceptable range” when it comes
to commercial music is a big asset. Believe it or
not, what we in our culture think of as “sounding
good” is not the same necessarily as what other
cultures accept. I once mastered a few records for
a pretty famous Nigerian artist, and I couldn’t
believe what they were looking for in terms of the
high-end frequency content. They‘re totally
into this ultra pushed screeching high-end thing that
took a little while for me to get used to, so having
some experience with what your target audience is
expecting is a good idea! Mastering Engineers spend
their time working with exactly this thing, it’s
one of the things you pay them to know.
What's your favorite album by a NYC artist you have
mastered?
Right now my favorite is a record
by a band called Swift Ships. It was recorded by Marc
Ospovat in his studio in Brooklyn. The guitar sounds
are a little aggressive at times, but the record has
great energy and the lyrics are the best I’ve
heard in a while. It reminds me of that Jeffrey Lee
Pierce / Gun Club sound. I also really dig the Langhorn
Slim record from last year. It was recorded in a loft
somewhere so it’s not a big studio sound either,
but the energy and the songs really come across.
Your company offers a wide
spectrum of audio related services, from recording
to mastering to CD Duplication and Design. How did
things develop in this "vertical" direction?
Engine
Room Audio developed out of
a smaller company that I started in my living room
with my cousin about 12 years ago on Ave. A. At that
time the band that we were in had just gotten a record
deal, but we were a year away from going into the
studio so we decided to start some kind of business
so we wouldn’t end up spending our entire life
in 2A. I knew a few people at some of the New York
based record labels, and we decided to start doing
cassette duplication. We did promotional copies for
all kinds of people, V2 Records, A&M Records all
kinds of East Village bands. At that same time, I
had a small studio in the apartment and we were recording
ourselves as well as some of our friends bands, so
when some of our duplication clients started asking
for Mastering services to make their demos better
it wasn’t much of a stretch to add a few pieces
of gear and get a basic Mastering studio going. Through
our duplication work, I ended up doing some mastering
for some “big name” producers, and after
hearing my work, they encouraged me to take it on
as a serious pursuit. After a few years of doing all
those things, playing with bands, Duplicating, Recording
and Mastering, it was obvious I needed a “real”
Mastering room and a more serious recording environment.
We’ve been in the Engine Room Audio space for
about 6 years now, and along with my fabulous production
manager, Amy Hills, we have been working with all
kinds great musicians from every level of carrier
development and musical genre offering them a kind
of “one stop shop” for professional production.
by Paolo
De Gregorio
|